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Minecraft

The best Minecraft enchantments for every item

Published on 3 October 2026 Updated on 7 October 2026

The best Minecraft enchantments are Mending and Unbreaking III on everything you use a lot, plus the strongest pick for each item: Sharpness V on your sword, Protection IV on your armor and Efficiency V with Fortune III on your pickaxe.

Below are all 43 enchantments in Java 26.3 with their max level, followed by the combination we’d go for on each item.

How does enchanting work?

  • Enchanting table: craft one from a book, two diamonds and four obsidian. Put in an item and some lapis lazuli and pick one of three offers. The best offer needs you to be level 30, but it only costs three levels and three lapis lazuli. An XP farm gets you those levels quickly.
  • Bookshelves: the level 30 offers need 15 bookshelves, with exactly one block of air between the table and the shelves.
  • Anvil: apply enchanted books to your gear or merge two of the same item. Every anvil job makes the next one on that item more expensive. Anything costing 40 levels or more gets the message Too Expensive! in Survival.
  • Librarian: villagers with a lectern sell enchanted books, Mending included. You’ll never get Mending from the enchanting table.
  • Grindstone: strips enchantments off an item and gives some experience back. Curses stay put.

Which enchantments are there?

All 43 enchantments in Java 26.3 at their max level, the items they go on and what they do. No numeral means there is only one level.
EnchantmentGoes onWhat it does
Protection IVArmorLess damage from almost everything
Fire Protection IVArmorLess fire damage, shorter burning
Blast Protection IVArmorLess damage and knockback from explosions
Projectile Protection IVArmorLess damage from arrows and other projectiles
Thorns IIIArmorChance to hurt whoever hits you
Respiration IIIHelmetBreathe longer underwater
Aqua AffinityHelmetMine as fast underwater as on land
Swift Sneak IIILeggingsMove faster while sneaking
Feather Falling IVBootsLess fall damage
Depth Strider IIIBootsMove faster underwater
Frost Walker IIBootsWater under your feet turns into ice for a while
Soul Speed IIIBootsFaster on soul sand and soul soil
Sharpness VSword, spear, axeExtra damage against everything
Smite VSword, spear, axe, maceExtra damage against undead, like zombies and skeletons
Bane of Arthropods VSword, spear, axe, maceExtra damage against spiders, bees and silverfish, plus slowness
Knockback IISword, spearPushes your target further away
Fire Aspect IISword, spear, maceSets your target on fire
Looting IIISword, spearMore drops from mobs
Sweeping Edge IIISword, Java onlyMore damage from the sweep attack
Lunge IIISpearA jab propels you forward, costs hunger
Density VMaceMore smash damage for every block you fell
Breach IVMaceTarget armor works 15% less per level
Wind Burst IIIMaceLaunches you back up after a smash attack
Power VBowArrows deal more damage
Punch IIBowArrows knock targets further back
FlameBowArrows set targets on fire
InfinityBowNormal arrows never run out as long as you carry one
Quick Charge IIICrossbowReloads faster
MultishotCrossbowThree arrows for the price of one
Piercing IVCrossbowArrows pass through several mobs
Loyalty IIITridentThe trident flies back after a throw
Impaling VTridentExtra damage to aquatic mobs (Bedrock: anything in water or rain)
Riptide IIITridentLaunches you in water or rain
ChannelingTridentCalls lightning on your target in a thunderstorm
Efficiency VPickaxe, axe, shovel, hoe, shearsMine and dig faster
Fortune IIIPickaxe, axe, shovel, hoeMore drops from ores and crops
Silk TouchPickaxe, axe, shovel, hoeBlocks drop themselves, like ore and glass
Luck of the Sea IIIFishing rodMore treasure when fishing
Lure IIIFishing rodFish bite sooner
Unbreaking IIIAnything with durabilityWears out slower
MendingAnything with durabilityRepairs with experience you pick up
Curse of BindingArmor and other wearablesCannot be taken off
Curse of VanishingAlmost anythingDisappears when you die

Wind Burst only comes from ominous vaults in trial chambers. No librarian sells Soul Speed, Swift Sneak or Wind Burst.

What are the best enchantments for each item?

  • Sword: Sharpness V, Looting III, Sweeping Edge III, Fire Aspect II, Unbreaking III and Mending. You can skip Knockback, which keeps knocking mobs out of reach.
  • Spear: Lunge III launches you forward when you jab. Pair it with Sharpness V, Unbreaking III and Mending, and keep some food handy, because every lunge costs hunger.
  • Armor: Protection IV on all four pieces, plus Unbreaking III and Mending. On top of that, Respiration III and Aqua Affinity on the helmet, Swift Sneak III on the leggings, and Feather Falling IV with Depth Strider III on the boots.
  • Pickaxe: Efficiency V, Unbreaking III, Mending and either Fortune III or Silk Touch. Plenty of players carry two: one for ores and one to pick blocks up whole.
  • Bow: Power V, Punch II, Flame and Unbreaking III, plus Infinity or Mending.
  • Crossbow: Quick Charge III, Unbreaking III, Mending, and Multishot or Piercing IV.
  • Trident: Loyalty III with Channeling and Impaling V, or Riptide III if you want to fly through the rain.
  • Mace: Density V for huge hits or Breach IV against armored targets, with Wind Burst III to bounce back up after a smash attack.
  • Fishing rod: Luck of the Sea III, Lure III, Unbreaking III and Mending.

Which enchantments can’t go together?

  • Only one of the four protection types per armor piece.
  • Sharpness, Smite and Bane of Arthropods rule each other out, and so do Density and Breach on a mace.
  • Fortune or Silk Touch.
  • Depth Strider or Frost Walker.
  • Infinity or Mending on a bow.
  • Multishot or Piercing.
  • Riptide, or Loyalty and Channeling.

How do Mending and Unbreaking keep your gear alive?

Mending repairs your gear with experience: every experience point you pick up fixes two points of durability on a Mending item in your hands or armor slots. It only works on what you’re holding or wearing. You get it from librarians, loot chests or fishing.

Unbreaking III makes tools and weapons last four times as long on average. Combined with Mending, you’ll rarely need a new pickaxe again.

An anvil tip: combine your books first, then apply them to the item in one go. That makes it easier to stay under the Too Expensive! limit. With commands on, /enchant puts an enchantment straight onto what you’re holding; more in our list of useful Minecraft commands. One more surprise: Curse of Vanishing doesn’t make items disappear when keep inventory is on.

A library full of enchanted books? On your own server you and your friends can build a trading hall full of librarians that everyone can use, even when you’re offline. Read how in how to breed villagers in Minecraft, or see the Minecraft plans.

Frequently asked questions

What is the best enchantment in Minecraft?

Mending, together with Unbreaking III. Your gear then repairs itself with experience and wears out more slowly. After that, pick the strongest option per item, such as Sharpness V or Protection IV.

What are the best armor enchantments in Minecraft?

Protection IV, Unbreaking III and Mending on every piece. Add Respiration III and Aqua Affinity to the helmet, Swift Sneak III to the leggings and Feather Falling IV with Depth Strider III to the boots.

How many bookshelves do you need for level 30 enchantments?

Fifteen, with exactly one block of air between the enchanting table and the shelves. Extra shelves don’t add anything.

How do you get Mending in Minecraft?

From a librarian villager, from loot chests in structures or by fishing. The enchanting table never offers Mending.

Can you put Fortune and Silk Touch on the same pickaxe?

No, they rule each other out. That’s why a lot of players carry two pickaxes.

What does Smite do in Minecraft?

Smite deals extra damage to undead mobs, like zombies, skeletons, drowned and the wither. The max level is V. It does not combine with Sharpness or Bane of Arthropods.

What does Lunge do?

Lunge is the spear enchantment, added in Java 1.21.11. A jab attack propels you forward horizontally, further at higher levels (up to III). Every lunge costs hunger and one point of durability.

More questions? See all frequently asked questions

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